Wednesday, 30 November 2011

Modelling Dorian's Face

Ok looking better, If you guys wan't anything changed let me know~


Modelling Dorian's Face


Took a while but it was well worth the wait, he definitely looks like his picture now >D
Any who onto the nose!
(Note to self don't skip anything otherwise you'll miss things looking perfect)

I may take a little longer than I wished on modelling the characters because I had to go back a few tutorials but from now on it should be quicker!

Modelling Dorian's face again


I must admit its starting to look more like him..
I have got a little bit more to do (like make that chin longer, but in due time~)


Dorian Office Update

Following a talk with Phill discussing the logic driving our environment design, which resulted in the decision to deliberately re-appropriate set-pieces from the noir films that would inspire Dorian's idealism, I've been working on Dorian's office.

Here are some key reference images I've been using...







I'm being thorough in generating turn arounds for each major prop, figuring the more worked out in 2D, the less work in 3D. Here's the ones done so far...

From The Maltese Falcon

From The Maltese Falcon

From Office at Night (Hopper)

From Office at Night (Hopper)

From Double Indemnity
Here's an ensemble of the pieces modelled so far...

Official note


I've decided to start Dorian's face again, and it shall look much better then it did before >.>
(his hair however is perfect ;D)

Tuesday, 29 November 2011

Modelling Dorian's Shirt Pt 2


Originally I was going to add in some more creases to the lower front to give it a pinch, however now I'm wondering if I should leave that the texturing....

Modelling Dorian's Shirt



The heads not finished this is just interim.
I think the shirts coming along pretty well (its is practically done) just adding the tie then voila :D

Monday, 28 November 2011

Modelling Dorian's Face Pt 3

I received advice from my peers as to how I could make him look more like his picture and collaboratively all of it seems to of paid off.
I'm sure theres more todo but so far so good :D

Modelling Dorian's Face Pt 2


Modelling Dorian's Face Pt 1


Jobs!


Designated Jobs for the Next Two Weeks
These are not set in stone, so we can share the load where appropriate!

Lyn-Dae
Model Characters
            Sammy
            Dorian
            Mave
UV Characters
Rig Characters

Jono

Environment Design/Modelling
Office
Café
Street
Basement
Taxi
Alleyway
TV Room

Jonny

Script
Pre-Viz

Timeline Goals

Week 1
Model Three Characters
            UV Mapped
Office – Interior
Street
Basement – Ext/Alleyway
Taxi
Pre-Viz

Week 2
Rigging
Rest of Environments
Texture Paintings
Finding Actors

Week 3
Render & Lighting
Animation

Christmas
Fully edited
Soundtrack

Week 4
Post Production
Pick ups

Week 5
Perfecting designs
Checking for Errors
Packaging

Sunday, 27 November 2011

Moral Boost

Character modelling here we come :D

Sammy Turnaround

*F.Y.I. Sammy's Hat is a variation of Dorian's*

Mave Turnaround



Useful Website for you Jono!

Andriana showed me a website where you can find the blueprint for cars so you should be able to find that taxi you were looking at (which should also make it easier for you to manipulate it to!)
http://www.the-blueprints.com/

Dorian Turnaround Sheets





Sunday, 13 November 2011

Dorian Turnaround W.I.P


I started this 3 Days ago haven't been able to go back to work on it yet so until I can I'll post up this W.I.P.
(This will also be used for the tester head for proper Tin Tin Eyes)

Friday, 11 November 2011

New Animatic | First Attempt

Hey guys this week I have been finishing the animatic off. Here the end result. Please qoute on and tell me where it can be improved if we need to alter. it further to best suit our final product.



Let me know what needs changing

Wednesday, 9 November 2011

Deadline

I think we should have everything we need to model the objects and characters by next week monday.
Do you agree?

Thursday, 3 November 2011

2D to CG Awareness

After speaking to Alan one problem ws made clear that had not been thought of till we were given "the green light" and that was the eyes.

We were given various ideas and were told it now comes down to trial and error and that the eyes will either "make or break our trailer".

We can either go for:
-The new TinTin where the eyes are now realistic



- Warner Bros sculptures i.e. Batman flat eyes that go round

- Hamm from Toy tory literally has black pebbles for eyes


Possible ideas:

Andrianna gave us a good idea which was to
.use a normal eye
.make the white part transparent
.make the iris black
.make a plane behind tht is skin coloured

Wednesday, 2 November 2011

Full body (premature turnarounds)

Will be slightly coloured asap

incredibly premature not expecting to use these later unless its good.

Ditto

Chubby D

Which sketch do you prefer left or right?


@ Lyn-Dae - Text for Thurs Meeting

Anything else you need Dae?

What If...

...a flawed detective shattered his own imagined, idealist world by allowing his muse to be murdered due to his own corrupt negligence.

Choice of Genre and Approach

  • Inspired by our postmodern lectures, we wanted to create a self-reflexive piece, something to explore the idea of metafiction with in film.
  • Choosing the 'Film Noir' genre gave us a set of already well established preconceptions and stereotypes to be deconstructed.
  • Having our protagonist as a flawed detective who aspires to be like the 1940s classic hard-boiled detectives allowed us to create a character who was a once both self-aware and utterly deluded.
  • Taking a 'one foot in the past, one foot in the future' approach meant we could criticise the superfluous nature of today's culture, defined by individuals. What if an individual defined his world based on an obsession with the 'ideal' past, blind to his own corrupt morals.

Trailer Synopsis

  • While at work, Detective Dorian Dayle sees Mave, a beautiful and mysteriouswoman, cross the street.
  • Then while at a cafĂ©, Dorian sees her once again, walking past the window.
  • STATIC SHOT – Mave’s face, beaten and bleeding – STATIC
  • While catching a cab in the rain, Dorian bumps into Mave, who asks to sharehis cab. He happily obliges.
  • As Dorian and Mave are talking, their cab suddenly screeches to a halt. Thedriver, Sammy, knocks Dorian out cold and abducts Mave.
  • Coming to, Dorian finds the driver and Mave gone. He sets out to find her.
  • STATIC SHOT – A bloodied room, with Mave's body crumpled on the floor – STATIC
  • Dorian accosts Sammy in an alley way and discovers the location of Mave.
  • Mave is discovered. As Dorian struggles to free her, the signal appears to begin to break up.
  • It is exposed that the audience have been watching a trailer on tv, that the real Dorian is watching.
  • He is rung by Sammy, and confirms a deal to allow their crime to go ahead.

Tuesday, 1 November 2011

Official Profile Pictures (minus "real world Dorian)


Revised Chin


UPDATE - Jono's Daylies 31/10/11 - 01/11/11

This post will contain the combined work of yesterday and today.

At the moment I'm focusing on Dorian's Office, since it's the most personal of the sets. It has to be the most cliche, typifying noir detectives office possible; slit blinds, solid desk, drinks and mess.

Here are a few sources of inspiration:


The style is drawn from Lyn-Dae work, bold lines and forms with finer detail within. Dorian imagines himself as a straight, upright figure of the law, as such his office reflects that, being full of square, straight shapes and lines. However, the concentric shapes and mess show flaws and cracks within this vision.




Another view of Dorian's office...